#version 330 core
out vec4 fragColor;
in vec2 TexCoord;
in vec3 VerColor;
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
  //  fragColor = vec4(1.0f, 0.0f, 0.0f, 1.0f);
    fragColor = texture(texture1, TexCoord);
//    fragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), 0.5);
    fragColor = fragColor * vec4(VerColor, 1.0f);
}
